Audio middleware: Facebook 360 Spatial Workstation, FMOD Studio, FMOD Designer, Rapture3D, Wwise, Unity and Unreal Engine.
Audio tools and interfaces: Blue Ripple Sound, Clockstone Audio toolkit, EAX, Fabric, Harpex, I3DL2, MCtools, O3A plugins, OpenAL, OpenSL, Reaper, Sox, Wigware.
Hardware: DMA, error-correcting code, game console architectures, GPGPU, HDMI, processor architectures, SIMD, S/PDIF, SPEs, SPUs, SSE, TOSLINK.
Concepts: AI, AR, Ambisonics, bots, ducking, DSP, granular synthesis, Groups, HRTF, kickup, Listeners, loops, matrices, panners, psychoacoustics, rigs, soundfields, sources, streaming, sweeps, vectors, voices, VR, XR.
Many of these topics are explored in more detail earlier in the book.
The 'flare' plug-in, part of Blue Ripple Sound's O3A suite, visualises 3D sound sources around the listener
Audio Outputs and Endpoints - previous chapter abstract.
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